Yong_RofLer
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.02 (at the start 1.06). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 79.8 (at the start 81.6). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 43% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 78%. Last 3 months: 61% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 2,628. Last 3 months: 2,604 (at the start 2,511).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yong_RofLer loses the most ELO on Mirage: −30 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.23 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yong_RofLer plays
Across 83 matches Yong_RofLer averages K/R 0.73, ADR 80.4 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 33 of 83 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Yong_RofLer loses the most ELO on Mirage (−30 ELO, win rate 63%). Things go best on Dust 2 (+55 ELO, win rate 48%). Match no. 1 of the day goes best: 73% win rate, +25 ELO. Improved over the last three months: Win rate +9 pp, ELO +93. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.8. Last 30 days: 23 matches, win rate 70%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.