Yolla2k

Japan
127 matches tracked
Last updated:

How does Yolla2k play?

Rating 1.09 (from 100 matches) K/R 0.75 ADR 79.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.09+0.12 · Ø 0.97 better than 81%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, ADR +10.8, Win rate +8 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −347

Aug to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +84 ELO, win rate 49%
On Saturdays +35 ELO, win rate 40%

Yolla2k loses the most ELO on Ancient: −18 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 86%
0.77 better than 75%
80.3 better than 54%
1.12 better than 86%
57% of 72 duels better than 86%
42% of 12 situations better than 62%
Mirage34
47% better than 37%
0.73 right on the average
77.6 better than 40%
1.06 better than 67%
59% of 87 duels better than 91%
31% of 29 situations better than 31%
Ancient23
48% better than 44%
0.75 better than 63%
81.9 better than 60%
1.07 better than 76%
55% of 67 duels better than 75%
38% of 8 situations right on the average
Anubis16
56% better than 67%
0.71 better than 43%
78.4 better than 43%
1.04-
49% of 37 duels better than 45%
33% of 9 situations better than 36%
Nuke7
71% -
0.78 -
86.1 -
1.12-
61% of 18 duels -
0% of 3 situations -
Cache5
20% -
0.72 -
74.2 -
1.05-
55% of 11 duels -
50% of 4 situations -
Inferno5
80% -
0.81 -
83.1 -
1.32-
100% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yolla2k plays

Across 127 matches Yolla2k averages K/R 0.75 and ADR 79.8; the rating across the 100 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. Yolla2k loses the most ELO on Ancient (−18 ELO, win rate 48%). Things go best on Dust 2 (+81 ELO, win rate 62%). Improved over the last three months: K/R +0.10, ADR +10.8, Win rate +8 pp. Got weaker: ELO −347. Unchanged in recent months: Headshots at 51%. Last 30 days: 2 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.