Yoko_T
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).
Utility and deaths
Strength0.62 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93. Last 3 months: 0.93 (at the start 0.89). Clearly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 77.9. Last 3 months: 74.8 (at the start 74.7). Slightly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 47% (at the start 42%). Just below the average (48%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months unchanged at 54%. Well above the average (46%).
Best month: September 2026 with 1,745. Last 3 months: 1,745 (at the start 1,419).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yoko_T loses the most ELO in match 1 of the day: −22 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 24 · Mirage
- Highest rating in a match: 1.67 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yoko_T plays
Across 76 matches Yoko_T averages K/R 0.65, ADR 74.7 and a rating of 0.92. Biggest strength: Utility damage per round at 5.9, better than 85% of level 8 players. Most room to improve: Rating at 0.92, better than only 16% of level 8 players. Averages 13.9 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 16 of 76 matches the rating was 1.10 or higher (21%), in 38 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. Yoko_T loses the most ELO in match 1 of the day (−22 ELO, win rate 46%). Improved over the last three months: Headshots +5 pp, ELO +326. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 74.8, Win rate at 54%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.