Yokkoso-

Spain
On FACEIT since 2020 265 matches tracked 84 matches in 30 days
Last updated:

How does Yokkoso- play?

Rating 1.05 (from 245 matches) K/R 0.75 ADR 84.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.7
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 50x 4K, 4 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.8, Win rate +14 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −60

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
58 matches · 45% win rate
On Mirage −59 ELO
82 matches · 44% win rate
On Saturdays −35 ELO, win rate 35%

Yokkoso- loses the most ELO on Ancient: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
44% better than 21%
0.74 better than 48%
84.8 better than 68%
1.03 better than 47%
51% of 431 duels right on the average
32% of 34 situations better than 32%
Dust 279
54% better than 60%
0.76 better than 57%
85.2 better than 68%
1.07 better than 60%
50% of 394 duels better than 42%
45% of 53 situations better than 71%
Ancient58
45% better than 26%
0.78 better than 66%
85.6 better than 69%
1.05 better than 57%
49% of 277 duels better than 35%
41% of 29 situations better than 57%
Nuke19
42% better than 14%
0.70 better than 23%
77.2 better than 23%
0.98 better than 24%
44% of 81 duels better than 12%
22% of 9 situations better than 12%
Anubis10
30% -
0.71 -
80.5 -
1.06-
44% of 32 duels -
67% of 3 situations -
Cache9
89% -
0.74 -
82.3 -
1.07-
44% of 39 duels -
25% of 4 situations -
Inferno7
57% -
0.75 -
85.7 -
1.03-
44% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yokkoso- plays

Across 265 matches Yokkoso- averages K/R 0.75 and ADR 84.5; the rating across the 245 rated matches is 1.05. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 79 matches. In 102 of 245 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 214 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. Yokkoso- loses the most ELO on Ancient (−90 ELO, win rate 45%). Things go best in match 4 of the day (+30 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.8, Win rate +14 pp. Got weaker: ELO −60. Unchanged in recent months: Headshots at 54%. Last 30 days: 84 matches, win rate 54%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.