Yokide

Belarus
On FACEIT since 2017 148 matches tracked 29 matches in 30 days
Last updated:

How does Yokide play?

Rating 1.02 (from 120 matches) K/R 0.71 ADR 78.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.7
Zeus kills1 in 148 matches
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 16x 4K, 0 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 88%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +20 pp
= Stayed the same
ADR at 77.2
▼ Got worse
K/R −0.05, Rating −0.21

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
48 matches · 29% win rate
On Mirage −15 ELO
57 matches · 39% win rate

Yokide loses the most ELO in match 1 of the day: −62 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Vertigo
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
39% better than 9%
0.67 better than 15%
73.8 better than 14%
0.95 better than 19%
44% of 228 duels better than 12%
29% of 24 situations better than 24%
Ancient35
60% better than 72%
0.78 better than 63%
86.9 better than 72%
1.18 better than 87%
50% of 107 duels better than 41%
58% of 12 situations better than 91%
Anubis20
30% better than 1%
0.68 better than 18%
74.9 better than 16%
1.00 better than 34%
51% of 71 duels better than 42%
21% of 14 situations better than 12%
Dust 215
40% better than 12%
0.66 better than 13%
71.9 better than 8%
0.94-
44% of 57 duels better than 14%
38% of 8 situations right on the average
Inferno13
54% -
0.71 -
83.1 -
1.00-
59% of 49 duels -
20% of 5 situations -
Overpass5
0% -
0.77 -
79.4 -
1.17-
0% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yokide plays

Across 148 matches Yokide averages K/R 0.71 and ADR 78.0; the rating across the 120 rated matches is 1.02. Biggest strength: Utility damage per round at 5.7, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 42 of 120 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Yokide loses the most ELO in match 1 of the day (−62 ELO, win rate 29%). Things go best on Ancient (+74 ELO, win rate 60%). Match no. 2 of the day goes best: 54% win rate, +45 ELO. Improved over the last three months: Headshots +4 pp, Win rate +20 pp. Got weaker: K/R −0.05, Rating −0.21. Unchanged in recent months: ADR at 77.2. Last 30 days: 29 matches, win rate 45%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.