Yoel

IL
214 matches tracked 82 matches in 30 days
ELO ▲ 71
2,090
30-day peak: 2,182
Rank NA ▼ 1,357 places
#5,786 #23 in IL
30 days · before #4,429 · best #4,429
Last updated:

How does Yoel play?

Rating 1.08 (from 115 matches) K/R 0.73 ADR 79.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 36%+25 pp better than 99%
K/D 1.030.00 level
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 32x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.57+0.27 better than 96%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −322

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.67).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 57% wins
On Fridays −60 ELO, win rate 33%

Yoel loses the most ELO on Ancient: −30 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 38%
0.77 better than 62%
80.1 better than 46%
1.11 better than 73%
57% of 292 duels better than 80%
46% of 39 situations better than 75%
Dust 248
56% better than 64%
0.72 better than 41%
78.4 better than 37%
1.07 better than 60%
52% of 195 duels better than 54%
39% of 18 situations better than 53%
Anubis26
38% better than 9%
0.71 better than 33%
81.9 better than 55%
0.99-
49% of 135 duels better than 34%
63% of 16 situations better than 93%
Ancient23
57% better than 67%
0.71 better than 32%
77.2 better than 26%
1.01-
55% of 96 duels better than 70%
33% of 15 situations better than 40%
Inferno18
56% level
0.69 better than 22%
76.5 better than 25%
1.05-
46% of 99 duels better than 19%
55% of 11 situations better than 83%
Nuke15
13% better than 1%
0.70 better than 21%
78.7 better than 32%
1.28-
51% of 65 duels better than 36%
0% of 3 situations better than 1%
Cache11
27% -
0.73 -
79.9 -
1.11-
42% of 59 duels -
30% of 10 situations -
Overpass4
75% -
0.71 -
78.8 -
-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yoel plays

Across 214 matches Yoel averages K/R 0.73 and ADR 79.2; the rating across the 115 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 41% of them headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 51 of 115 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 146 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.34. Yoel loses the most ELO on Ancient (−30 ELO, win rate 57%). Things go best on Dust 2 (+115 ELO, win rate 56%). Improved over the last three months: K/R +0.08, ADR +5.0. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −322. Last 30 days: 82 matches, win rate 49%, ELO balance +158.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.