YobirTeroriS

Turkey
On FACEIT since 2025 358 matches tracked 143 matches in 30 days
ELO ▲ 10
2,436
30-day peak: 2,540
Rank EU
#65,582
Turkey #1,534 in Turkey
Last updated:

How does YobirTeroriS play?

Rating 0.99 (from 308 matches) K/R 0.73 ADR 84.0 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 308 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 52x 4K, 13 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 46%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.18, Headshots +2 pp, Win rate +8 pp
= Stayed the same
ADR at 84.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
100 matches · 56% win rate
On Nuke −48 ELO
35 matches · 49% win rate
On Tuesdays +24 ELO, win rate 45%

YobirTeroriS loses the most ELO on Dust 2: −51 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
56% better than 65%
0.72 better than 39%
85.3 better than 70%
1.00 better than 36%
45% of 559 duels better than 18%
32% of 22 situations better than 32%
Mirage91
55% better than 63%
0.73 better than 44%
83.3 better than 61%
0.96 better than 24%
49% of 486 duels better than 35%
40% of 35 situations better than 56%
Ancient50
64% better than 85%
0.74 better than 46%
85.2 better than 68%
1.00 better than 37%
54% of 254 duels better than 66%
38% of 16 situations right on the average
Anubis45
53% right on the average
0.73 better than 43%
83.3 better than 60%
1.01 better than 39%
41% of 205 duels better than 6%
27% of 11 situations better than 22%
Nuke35
49% better than 32%
0.73 better than 32%
82.4 better than 49%
0.96 better than 19%
49% of 179 duels better than 29%
20% of 10 situations better than 16%
Inferno18
56% better than 58%
0.75 better than 45%
84.4 better than 57%
1.02 better than 33%
48% of 79 duels better than 25%
57% of 7 situations better than 88%
Cache16
44% -
0.70 -
81.8 -
0.94-
49% of 78 duels -
60% of 5 situations -
Overpass3
67% -
0.67 -
81.0 -
0.81-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YobirTeroriS plays

Across 358 matches YobirTeroriS averages K/R 0.73 and ADR 84.0; the rating across the 308 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 103 of 308 matches the rating was 1.10 or higher (33%), in 126 it was below 0.90. In 288 matches with detailed stats: 52 4Ks and 13 aces. Best month by rating: August 2026 at 1.02. YobirTeroriS loses the most ELO on Dust 2 (−51 ELO, win rate 56%). Things go best on Mirage (+167 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +83 ELO. Improved over the last three months: K/R +0.06, Rating +0.18, Headshots +2 pp, Win rate +8 pp. Unchanged in recent months: ADR at 84.8. Last 30 days: 143 matches, win rate 54%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.