Yoaxim_Fyut

Kyrgyzstan
On FACEIT since 2021 101 matches tracked 20 matches in 30 days
Last updated:

How does Yoaxim_Fyut play?

Rating 1.07 (from 80 matches) K/R 0.76 ADR 83.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 10% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.0
Knife kills 4 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 6.4%+2.5 pp · Ø 3.9% better than 99%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 21x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.19, Rating +0.36, ADR +13.4, Headshots +4 pp, Win rate +14 pp, ELO +133
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.64). Clearly above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
25 matches · 60% win rate
On Dust 2 −2 ELO
27 matches · 56% win rate
Between 12:00 and 18:00 +26 ELO, win rate 39%

Yoaxim_Fyut loses the most ELO on Mirage: −53 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.46 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 69%
0.75 better than 66%
82.0 better than 63%
1.09 better than 76%
51% of 91 duels better than 53%
38% of 8 situations right on the average
Mirage25
60% better than 81%
0.74 better than 57%
83.6 better than 71%
1.08 better than 74%
57% of 105 duels better than 85%
25% of 4 situations better than 18%
Ancient16
50% better than 43%
0.74 better than 54%
83.8 better than 69%
0.98-
33% of 57 duels better than 1%
78% of 9 situations better than 99%
Anubis14
50% -
0.81 -
86.1 -
1.14-
56% of 45 duels -
63% of 8 situations -
Cache7
57% -
0.71 -
80.4 -
0.98-
54% of 41 duels -
0% of 2 situations -
Inferno6
33% -
0.68 -
80.2 -
0.81-
40% of 20 duels -
100% of 2 situations -
Nuke5
40% -
0.93 -
98.3 -
1.26-
63% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yoaxim_Fyut plays

Across 101 matches Yoaxim_Fyut averages K/R 0.76 and ADR 83.9; the rating across the 80 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 37 of 80 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 60 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. Yoaxim_Fyut loses the most ELO on Mirage (−53 ELO, win rate 60%). Improved over the last three months: K/R +0.19, Rating +0.36, ADR +13.4, Headshots +4 pp, Win rate +14 pp, ELO +133. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.