YoMTV
How does YoMTV play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.93 (at the start 0.94). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 83.5. Last 3 months: 76.0 (at the start 72.5). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 48% (at the start 51%). Slightly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 45% (at the start 53%). Right on the average (45%).
Best month: July 2026 with 2,486. Last 3 months: 2,294 (at the start 2,486).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YoMTV loses the most ELO from match 5 of the day: ±0 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.50 · Anubis
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How YoMTV plays
Across 157 matches YoMTV averages K/R 0.67 and ADR 74.2; the rating across the 119 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.2, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 29 of 119 matches the rating was 1.10 or higher (24%), in 59 it was below 0.90. In 77 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. YoMTV loses the most ELO from match 5 of the day (±0 ELO, win rate 39%). Things go best on Dust 2 (+45 ELO, win rate 48%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −192. Unchanged in recent months: Rating at 0.93, ADR at 76.0. Last 30 days: 40 matches, win rate 53%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.