Yme-

Norway
On FACEIT since 2015 226 matches tracked 81 matches in 30 days
Last updated:

How does Yme- play?

Rating 1.11 K/R 0.80 ADR 87.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.3
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 47x 4K, 8 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Yme- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 226 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −61 ELO
54 matches · 63% win rate
On Dust 2 −36 ELO
37 matches · 49% win rate
On Thursdays −20 ELO, win rate 41%

Yme- loses the most ELO on Inferno: −61 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke56
55% better than 48%
0.84 better than 81%
92.1 better than 86%
1.14 better than 73%
55% of 252 duels better than 61%
26% of 23 situations better than 16%
Cache54
52% -
0.80 -
85.3 -
1.12-
51% of 240 duels -
46% of 24 situations -
Inferno54
63% better than 78%
0.80 better than 68%
87.0 better than 71%
1.09 better than 56%
61% of 210 duels better than 86%
38% of 24 situations right on the average
Dust 237
49% better than 39%
0.81 better than 79%
87.1 better than 77%
1.15 better than 81%
54% of 154 duels better than 62%
50% of 20 situations better than 83%
Mirage15
40% better than 12%
0.77 better than 62%
86.3 better than 73%
1.06 better than 58%
44% of 66 duels better than 13%
33% of 6 situations better than 34%
Ancient6
33% -
0.70 -
78.4 -
0.88-
47% of 32 duels -
33% of 3 situations -
Anubis4
25% -
0.68 -
80.4 -
0.99-
32% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yme- plays

Across 226 matches Yme- averages K/R 0.80, ADR 87.4 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Inferno with a 63% win rate in 54 matches. In 110 of 226 matches the rating was 1.10 or higher (49%), in 65 it was below 0.90. In 220 matches with detailed stats: 47 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. Yme- loses the most ELO on Inferno (−61 ELO, win rate 63%). Things go best on Cache (+47 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, −35 ELO. Last 30 days: 81 matches, win rate 47%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.