Yire

USA
On FACEIT since 2018 229 matches tracked 23 matches in 30 days
ELO ▲ 78
3,342
30-day peak: 3,376
Rank NA ▼ 21 places
#80
USA #42 in USA
30 days · prev. #59 · best #59
Last updated:

How does Yire play?

Rating 1.09 (from 187 matches) K/R 0.76 ADR 84.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 186 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 89%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so right on the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.6 from the last 228
Knife kills 3 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 40x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.8).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.8+2.0 · Ø 3.8 better than 92%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +7.3, Win rate +12 pp, ELO +409
= Stayed the same
Rating at 1.09, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
34 matches · 35% win rate
On Fridays −259 ELO, win rate 38%

Yire loses the most ELO in match 3 of the day: −108 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 68%
0.75 better than 44%
83.7 better than 57%
1.04 better than 40%
51% of 292 duels better than 40%
42% of 26 situations better than 60%
Anubis54
61% better than 71%
0.79 better than 67%
86.4 better than 73%
1.14 better than 74%
54% of 230 duels better than 59%
40% of 25 situations better than 53%
Ancient42
62% better than 73%
0.79 better than 66%
90.7 better than 85%
1.12 better than 69%
57% of 191 duels better than 75%
44% of 18 situations better than 66%
Dust 229
52% better than 38%
0.64 better than 6%
73.4 better than 11%
0.84-
45% of 62 duels better than 14%
60% of 5 situations better than 93%
Inferno19
53% better than 23%
0.79 better than 55%
83.4 better than 45%
1.12 right on the average
56% of 85 duels better than 48%
33% of 6 situations better than 37%
Nuke18
56% better than 44%
0.79 better than 58%
84.0 better than 56%
1.15-
60% of 47 duels better than 79%
78% of 9 situations better than 99%
Cache9
56% -
0.81 -
90.9 -
1.14-
54% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yire plays

Across 229 matches Yire averages K/R 0.76 and ADR 84.4; the rating across the 187 rated matches is 1.09. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 91 of 186 matches the rating was 1.10 or higher (49%), in 57 it was below 0.90. In 176 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: October 2026 at 1.26. Yire loses the most ELO in match 3 of the day (−108 ELO, win rate 35%). Things go best from match 5 of the day (+338 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +338 ELO. Improved over the last three months: K/R +0.05, ADR +7.3, Win rate +12 pp, ELO +409. Unchanged in recent months: Rating at 1.09, Headshots at 52%. Last 30 days: 23 matches, win rate 74%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.