Yin_Yang

United Kingdom
160 matches tracked 35 matches in 30 days
Last updated:

How does Yin_Yang play?

Rating 1.09 (from 119 matches) K/R 0.79 ADR 87.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 26x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +5 pp, ELO +53
= Stayed the same
ADR at 88.1
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
59 matches · 51% win rate
In match 1 of the day +59 ELO
49 matches · 41% win rate
Between 6:00 and 12:00 −3 ELO, win rate 46%

Yin_Yang loses the most ELO on Mirage: −22 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 51%
0.81 better than 83%
87.0 better than 81%
1.06 better than 66%
47% of 276 duels better than 29%
36% of 25 situations better than 44%
Dust 247
53% better than 60%
0.81 better than 84%
88.5 better than 86%
1.15 better than 86%
51% of 187 duels right on the average
31% of 16 situations better than 32%
Ancient24
46% better than 31%
0.73 right on the average
83.4 better than 66%
1.02 better than 54%
48% of 89 duels better than 34%
36% of 11 situations better than 47%
Anubis18
67% better than 90%
0.77 better than 70%
88.3 better than 88%
1.05-
48% of 102 duels better than 33%
14% of 7 situations better than 8%
Nuke9
33% -
0.78 -
78.4 -
1.09-
55% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yin_Yang plays

Across 160 matches Yin_Yang averages K/R 0.79 and ADR 87.0; the rating across the 119 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.8 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 55 of 119 matches the rating was 1.10 or higher (46%), in 31 it was below 0.90. In 98 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Yin_Yang loses the most ELO on Mirage (−22 ELO, win rate 51%). Things go best on Dust 2 (+63 ELO, win rate 53%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +5 pp, ELO +53. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 88.1. Last 30 days: 35 matches, win rate 54%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.