YigidoCS

Antarctica
95 matches tracked 31 matches in 30 days
Last updated:

How does YigidoCS play?

Rating 1.19 K/R 0.85 ADR 88.6 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 95 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 12% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so well above the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.19+0.20 · Ø 0.99 better than 95%
Pistol kills per match 2.8
Knife kills 6 in 95 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 26x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.22, ADR −11.9, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.83 (at the start 0.96). Well above the average (0.72).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 +30 ELO, win rate 47%

YigidoCS loses the most ELO on Mirage: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
64% better than 88%
0.86 better than 94%
90.6 better than 90%
1.19 better than 93%
64% of 165 duels better than 98%
38% of 29 situations better than 46%
Anubis23
52% better than 57%
0.91 better than 99%
91.2 better than 93%
1.27 better than 99%
63% of 78 duels better than 96%
44% of 18 situations better than 68%
Mirage20
50% right on the average
0.78 better than 75%
81.6 better than 61%
1.10 better than 79%
45% of 66 duels better than 21%
71% of 17 situations better than 98%
Nuke6
50% -
0.83 -
86.8 -
1.10-
45% of 42 duels -
25% of 4 situations -
Cache4
0% -
0.91 -
90.4 -
1.27-
58% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YigidoCS plays

Across 95 matches YigidoCS averages K/R 0.85, ADR 88.6 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 97% of level 8 players. Averages 19.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 42 matches. In 58 of 95 matches the rating was 1.10 or higher (61%), in 26 it was below 0.90. In 75 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.37. YigidoCS loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best on Dust 2 (+80 ELO, win rate 64%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.13, Rating −0.22, ADR −11.9, Win rate −13 pp. Last 30 days: 31 matches, win rate 52%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.