Yeyo-_-

Ukraine
On FACEIT since 2020 367 matches tracked 98 matches in 30 days
ELO ▼ 151
3,195
30-day peak: 3,382
Rank EU ▼ 852 places
#3,793
Ukraine #244 in Ukraine
30 days · prev. #2,941 · best #1,763
Last updated:

How does Yeyo-_- play?

Rating 0.98 (from 366 matches) K/R 0.69 ADR 75.6 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 366 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.8
Knife kills 7 in 367 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 44x 4K, 3 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +15 pp, ELO +336
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −195 ELO
83 matches · 52% win rate
On Nuke −74 ELO
21 matches · 62% win rate
Between 0:00 and 6:00 +23 ELO, win rate 45%
On Sundays −141 ELO, win rate 45%

Yeyo-_- loses the most ELO on Anubis: −195 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
57% better than 60%
0.69 better than 18%
75.6 better than 18%
0.99 better than 24%
50% of 474 duels better than 34%
41% of 63 situations better than 57%
Anubis83
52% better than 37%
0.71 better than 28%
79.4 better than 37%
1.00 better than 29%
55% of 328 duels better than 64%
28% of 57 situations better than 23%
Dust 256
43% better than 13%
0.65 better than 9%
72.3 better than 9%
0.92 better than 8%
53% of 224 duels right on the average
31% of 35 situations better than 28%
Ancient52
50% better than 31%
0.69 better than 18%
74.8 better than 14%
0.97 better than 20%
52% of 157 duels better than 47%
33% of 24 situations better than 36%
Nuke21
62% better than 63%
0.67 better than 11%
72.1 better than 7%
0.99 better than 21%
46% of 94 duels better than 15%
43% of 14 situations better than 58%
Inferno18
72% better than 80%
0.72 better than 25%
78.0 better than 20%
1.07 better than 35%
57% of 61 duels right on the average
38% of 8 situations right on the average
Cache8
50% -
0.64 -
69.4 -
0.92-
53% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yeyo-_- plays

Across 367 matches Yeyo-_- averages K/R 0.69 and ADR 75.6; the rating across the 366 rated matches is 0.98. Biggest strength: Utility damage per round at 4.7, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 119 of 366 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 313 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. Yeyo-_- loses the most ELO on Anubis (−195 ELO, win rate 52%). Things go best on Mirage (+387 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −68 ELO. Improved over the last three months: Headshots +5 pp, Win rate +15 pp, ELO +336. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 75.5. Last 30 days: 98 matches, win rate 52%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.