Yeyo-_-
How does Yeyo-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average33% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.99 (at the start 0.95). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 76.9. Last 3 months: 75.5 (at the start 76.9). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 47%). Just below the average (53%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 55% (at the start 40%). Clearly above the average (52%).
Best month: October 2026 with 3,382. Last 3 months: 3,165 (at the start 2,829).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 367 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yeyo-_- loses the most ELO on Anubis: −195 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.55 · Anubis
- Most kills in a match: 38 · Anubis
- Longest win streak: 11 wins in a row · Mirage
Maps in detail
from the last 367 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yeyo-_- plays
Across 367 matches Yeyo-_- averages K/R 0.69 and ADR 75.6; the rating across the 366 rated matches is 0.98. Biggest strength: Utility damage per round at 4.7, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 119 of 366 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 313 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. Yeyo-_- loses the most ELO on Anubis (−195 ELO, win rate 52%). Things go best on Mirage (+387 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −68 ELO. Improved over the last three months: Headshots +5 pp, Win rate +15 pp, ELO +336. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 75.5. Last 30 days: 98 matches, win rate 52%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.