Yer1an

Kazakhstan
On FACEIT since 2019 180 matches tracked 40 matches in 30 days
Last updated:

How does Yer1an play?

Rating 0.99 K/R 0.75 ADR 77.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. More first kills per match than the level 8 average.
HeadshotsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

71% headshots and so well above the average (48%).

Headshot rate 71%+23 pp · Ø 48% better than 99%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 3.9
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +107
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 77.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.74 (at the start 0.75). Slightly above the average (0.71).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
44 matches · 41% win rate
In match 3 of the day −29 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 +83 ELO, win rate 43%
On Saturdays +26 ELO, win rate 44%

Yer1an loses the most ELO on Mirage: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.83 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
41% better than 18%
0.71 better than 42%
75.8 better than 30%
0.97 better than 37%
47% of 240 duels better than 31%
25% of 20 situations better than 15%
Ancient37
54% better than 65%
0.76 better than 67%
78.8 better than 43%
1.04 better than 66%
44% of 155 duels better than 18%
20% of 15 situations better than 11%
Dust 231
58% better than 77%
0.77 better than 75%
78.0 better than 41%
1.04 better than 62%
41% of 179 duels better than 8%
31% of 13 situations better than 33%
Anubis25
52% better than 53%
0.69 better than 32%
72.1 better than 13%
0.90 better than 15%
44% of 171 duels better than 18%
42% of 12 situations better than 57%
Inferno21
52% better than 49%
0.76 better than 73%
81.5 better than 64%
0.98 better than 43%
47% of 144 duels better than 29%
0% of 10 situations better than 1%
Nuke14
43% -
0.75 -
80.4 -
0.98-
44% of 71 duels -
25% of 8 situations -
Cache7
43% -
0.79 -
80.3 -
1.08-
56% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yer1an plays

Across 180 matches Yer1an averages K/R 0.75, ADR 77.8 and a rating of 0.99. Biggest strength: Headshot rate at 71%, better than 99% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.2 kills per match with 71% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 63 of 180 matches the rating was 1.10 or higher (35%), in 74 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. Yer1an loses the most ELO on Mirage (−29 ELO, win rate 41%). Things go best on Ancient (+54 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, +52 ELO. Improved over the last three months: Win rate +8 pp, ELO +107. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 77.7. Last 30 days: 40 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.