Yekaz_

Poland
103 matches tracked
Last updated:

How does Yekaz_ play?

Rating 0.95 K/R 0.68 ADR 74.5 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.3
Knife kills 2 in 103 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 7%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 6x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 83%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%, ELO at 1,382
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.7, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
23 matches · 26% win rate
On Mirage −25 ELO
23 matches · 48% win rate

Yekaz_ loses the most ELO in match 2 of the day: −77 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 44%
0.59 better than 4%
70.6 better than 11%
0.84 better than 6%
44% of 68 duels better than 20%
42% of 12 situations better than 63%
Ancient21
43% better than 22%
0.70 better than 36%
76.1 better than 26%
0.97 better than 42%
48% of 62 duels better than 37%
24% of 21 situations better than 16%
Dust 217
41% better than 20%
0.74 better than 63%
79.8 better than 54%
1.01 better than 56%
58% of 62 duels better than 91%
21% of 14 situations better than 10%
Anubis14
86% -
0.74 -
79.2 -
1.05-
63% of 35 duels -
67% of 6 situations -
Inferno10
40% -
0.64 -
66.8 -
0.89-
50% of 28 duels -
20% of 5 situations -
Cache9
56% -
0.64 -
72.9 -
0.91-
50% of 30 duels -
67% of 6 situations -
Nuke9
56% -
0.73 -
73.2 -
1.01-
34% of 29 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yekaz_ plays

Across 103 matches Yekaz_ averages K/R 0.68, ADR 74.5 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 7 players. Averages 14.7 kills per match with 55% headshots. The strongest map is Anubis with a 86% win rate in 14 matches. In 37 of 103 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Yekaz_ loses the most ELO in match 2 of the day (−77 ELO, win rate 26%). Things go best in match 1 of the day (+52 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +52 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −7.7, Headshots −3 pp. Unchanged in recent months: Win rate at 51%, ELO at 1,382.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.