Ye53

Germany
132 matches tracked 20 matches in 30 days
Last updated:

How does Ye53 play?

Rating 0.96 (from 111 matches) K/R 0.73 ADR 81.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 17x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.40, ELO +145
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.10, ADR −7.4, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.81). Just below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
45 matches · 33% win rate
In match 2 of the day −28 ELO
30 matches · 33% win rate
On Thursdays −28 ELO, win rate 35%

Ye53 loses the most ELO on Mirage: −125 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
33% better than 5%
0.68 better than 27%
79.3 better than 49%
0.90 better than 15%
46% of 209 duels better than 25%
39% of 18 situations better than 52%
Dust 233
42% better than 23%
0.76 better than 67%
84.7 better than 74%
1.01 right on the average
50% of 122 duels better than 47%
17% of 12 situations better than 6%
Inferno15
67% better than 91%
0.77 better than 76%
82.4 better than 67%
0.96-
61% of 38 duels better than 91%
38% of 8 situations right on the average
Ancient14
36% -
0.73 -
84.2 -
0.96-
60% of 60 duels -
25% of 8 situations -
Anubis8
63% -
0.72 -
82.1 -
0.91-
59% of 41 duels -
33% of 3 situations -
Cache8
88% -
0.78 -
84.5 -
1.10-
61% of 36 duels -
40% of 5 situations -
Nuke7
71% -
0.78 -
81.2 -
1.09-
61% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ye53 plays

Across 132 matches Ye53 averages K/R 0.73 and ADR 81.9; the rating across the 111 rated matches is 0.96. Biggest strength: Utility damage per round at 5.3, better than 78% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 39 of 111 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Ye53 loses the most ELO on Mirage (−125 ELO, win rate 33%). Things go best in match 3 of the day (+26 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: Rating +0.40, ELO +145. Got weaker: K/R −0.10, ADR −7.4, Win rate −5 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 25%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.