Yator0_Prim3

China
167 matches tracked
Last updated:

How does Yator0_Prim3 play?

Rating 1.01 K/R 0.75 ADR 83.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 3.2
Knife kills 9 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 45%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 69%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 18x 4K, 3 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +9 pp
= Stayed the same
Rating at 1.00, ADR at 82.8
▼ Got worse
K/R −0.04, ELO −199

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
43 matches · 33% win rate
On Dust 2 −2 ELO
45 matches · 42% win rate
Between 0:00 and 6:00 −29 ELO, win rate 30%
On Mondays −61 ELO, win rate 28%

Yator0_Prim3 loses the most ELO on Mirage: −51 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 25%
0.73 better than 62%
82.9 better than 73%
0.98 right on the average
51% of 283 duels better than 59%
41% of 34 situations better than 64%
Mirage43
33% better than 6%
0.76 better than 73%
83.5 better than 77%
1.02 better than 65%
46% of 289 duels better than 30%
23% of 26 situations better than 13%
Ancient41
59% better than 77%
0.74 better than 69%
82.9 better than 74%
1.00 better than 65%
57% of 229 duels better than 89%
42% of 19 situations better than 62%
Nuke19
47% better than 29%
0.84 better than 87%
89.9 better than 87%
1.12 better than 80%
57% of 117 duels better than 80%
50% of 16 situations better than 74%
Anubis11
64% -
0.72 -
76.5 -
1.01-
43% of 90 duels -
55% of 11 situations -
Cache7
71% -
0.76 -
82.7 -
1.02-
50% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yator0_Prim3 plays

Across 167 matches Yator0_Prim3 averages K/R 0.75, ADR 83.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 55 of 167 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. Yator0_Prim3 loses the most ELO on Mirage (−51 ELO, win rate 33%). Things go best on Ancient (+16 ELO, win rate 59%). Match no. 3 of the day goes best: 52% win rate, −156 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp. Got weaker: K/R −0.04, ELO −199. Unchanged in recent months: Rating at 1.00, ADR at 82.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.