Yatho_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average51% headshots and so well above the average (44%).
Impact
StrengthExactly 2 kills in 13.7% of rounds and so clearly above the average (12.7%).
Utility and deaths
Strength0.44 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.06 (at the start 1.01). Clearly above the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 89.3. Last 3 months: 87.5 (at the start 82.8). Clearly above the average (77.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 51% (at the start 52%). Well above the average (44%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Best month: July 2026 with 1,502. Last 3 months: 1,185 (at the start 1,502).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yatho_ loses the most ELO from match 5 of the day: −29 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.33 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yatho_ plays
Across 141 matches Yatho_ averages K/R 0.75, ADR 85.4 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 85.4, better than 89% of level 5 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 51 of 141 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Yatho_ loses the most ELO from match 5 of the day (−29 ELO, win rate 44%). Things go best in match 4 of the day (+85 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −21 ELO. Improved over the last three months: Rating +0.05, ADR +4.7. Got weaker: Win rate −5 pp, ELO −317. Unchanged in recent months: K/R at 0.76, Headshots at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.