Yasick

Russia
On FACEIT since 2020 330 matches tracked 105 matches in 30 days
ELO ▲ 213
2,995
30-day peak: 3,117
Rank EU ▼ 2,208 places
#8,523
Russia #2,451 in Russia
30 days · prev. #6,315 · best #5,619
Last updated:

How does Yasick play?

Rating 1.05 K/R 0.74 ADR 79.6 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.1
Zeus kills5 in 320 matches
Knife kills 2 in 320 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 40x 4K, 1 ace in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +397
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
107 matches · 54% win rate
On Nuke −60 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 −61 ELO, win rate 41%
On Mondays −60 ELO, win rate 41%

Yasick loses the most ELO on Mirage: −115 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
54% better than 53%
0.76 right on the average
81.9 better than 49%
1.07 better than 55%
52% of 519 duels right on the average
23% of 48 situations better than 10%
Dust 256
50% better than 36%
0.70 better than 25%
75.3 better than 19%
0.98 better than 23%
48% of 281 duels better than 27%
29% of 21 situations better than 23%
Ancient52
60% better than 72%
0.81 better than 74%
82.5 better than 52%
1.13 better than 74%
54% of 243 duels better than 61%
29% of 24 situations better than 26%
Nuke39
41% better than 10%
0.66 better than 8%
72.4 better than 8%
0.91 better than 6%
46% of 178 duels better than 15%
39% of 23 situations better than 49%
Anubis32
56% better than 57%
0.81 better than 76%
86.7 better than 74%
1.15 better than 79%
61% of 190 duels better than 90%
29% of 14 situations better than 25%
Cache20
50% better than 29%
0.70 better than 17%
78.7 better than 23%
0.95 better than 8%
56% of 124 duels better than 60%
29% of 7 situations better than 26%
Inferno5
40% -
0.60 -
56.5 -
0.89-
29% of 31 duels -
25% of 8 situations -
Vertigo4
50% -
0.68 -
72.0 -
0.93-
36% of 14 duels -
0% of 2 situations -
Train3
100% -
1.02 -
96.8 -
1.62-
100% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yasick plays

Across 320 matches Yasick averages K/R 0.74, ADR 79.6 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Ancient with a 60% win rate in 52 matches. In 141 of 320 matches the rating was 1.10 or higher (44%), in 114 it was below 0.90. In 259 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Yasick loses the most ELO on Mirage (−115 ELO, win rate 54%). Things go best on Dust 2 (+54 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Win rate +8 pp, ELO +397. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.1. Last 30 days: 105 matches, win rate 56%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.