Yarsal

Russia
On FACEIT since 2020 150 matches tracked 50 matches in 30 days
ELO ▼ 3
2,648
30-day peak: 2,653
Rank EU
#31,257
Russia #8,928 in Russia
Last updated:

How does Yarsal play?

Rating 1.07 (from 128 matches) K/R 0.77 ADR 83.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.8
Knife kills 5 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +8.0
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −3 pp, ELO −86

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
26 matches · 38% win rate
On Sundays +25 ELO, win rate 30%

Yarsal loses the most ELO in match 3 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 38%
0.77 better than 59%
84.6 better than 65%
1.07 better than 58%
52% of 145 duels right on the average
42% of 24 situations better than 61%
Ancient25
40% better than 13%
0.70 better than 25%
76.8 better than 25%
0.98 better than 28%
61% of 69 duels better than 92%
36% of 14 situations better than 46%
Dust 224
46% better than 26%
0.71 better than 32%
79.2 better than 39%
1.01 better than 37%
62% of 79 duels better than 93%
13% of 16 situations better than 3%
Anubis23
52% better than 44%
0.82 better than 80%
88.8 better than 83%
1.14 better than 77%
58% of 108 duels better than 80%
38% of 8 situations right on the average
Nuke14
71% -
0.86 -
89.3 -
1.20-
54% of 48 duels -
67% of 9 situations -
Cache12
50% -
0.72 -
76.7 -
1.00-
51% of 55 duels -
44% of 9 situations -
Inferno6
50% -
0.77 -
89.7 -
1.09-
58% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yarsal plays

Across 150 matches Yarsal averages K/R 0.77 and ADR 83.2; the rating across the 128 rated matches is 1.07. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 60 of 128 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Yarsal loses the most ELO in match 3 of the day (±0 ELO, win rate 38%). Things go best on Ancient (+25 ELO, win rate 40%). Match no. 1 of the day goes best: 55% win rate, −2 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +8.0. Got weaker: Win rate −3 pp, ELO −86. Unchanged in recent months: Headshots at 50%. Last 30 days: 50 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.