Yaponchik22_
How does Yaponchik22_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Strength41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.66 (at the start 0.59). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.95 (at the start 0.86). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 73.9. Last 3 months: 70.3 (at the start 66.8). Clearly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 44% (at the start 43%). Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 82%. Last 3 months: 60% (at the start 47%). Well above the average (49%).
Best month: September 2026 with 1,781. Last 3 months: 1,781 (at the start 1,554).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yaponchik22_ loses the most ELO on Inferno: −28 ELO, 65% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 31 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yaponchik22_ plays
Across 126 matches Yaponchik22_ averages K/R 0.64 and ADR 69.2; the rating across the 105 rated matches is 0.93. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 69.2, better than only 2% of level 9 players. Averages 13.5 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 35 of 105 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 83 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Yaponchik22_ loses the most ELO on Inferno (−28 ELO, win rate 65%). Things go best on Dust 2 (+26 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.09, Win rate +13 pp, ELO +227. Unchanged in recent months: ADR at 70.3, Headshots at 44%. Last 30 days: 33 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.