Yanti

Israel
96 matches tracked
Last updated:

How does Yanti play?

Rating 1.15 K/R 0.79 ADR 85.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 96 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3
Knife kills 1 in 96 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

MVPs per match 2.7+0.3 · Ø 2.4 better than 80%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Deaths per round 67%−4 pp · Ø 71% better than 90%

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 +45 ELO, win rate 53%
On Fridays −74 ELO, win rate 50%

Yanti loses the most ELO on Dust 2: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
72% better than 98%
0.84 better than 85%
88.8 better than 82%
1.24 better than 92%
63% of 110 duels better than 95%
47% of 17 situations better than 75%
Dust 220
55% better than 59%
0.74 right on the average
79.4 better than 39%
1.04 better than 48%
42% of 65 duels better than 8%
31% of 16 situations better than 27%
Ancient13
54% -
0.79 -
84.0 -
1.16-
48% of 44 duels -
0% of 4 situations -
Anubis11
55% -
0.84 -
89.7 -
1.20-
46% of 50 duels -
22% of 9 situations -
Inferno9
67% -
0.65 -
72.8 -
1.00-
53% of 30 duels -
50% of 2 situations -
Cache8
63% -
0.81 -
87.1 -
1.11-
50% of 28 duels -
50% of 2 situations -
Nuke4
25% -
0.73 -
80.2 -
1.01-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yanti plays

Across 96 matches Yanti averages K/R 0.79, ADR 85.1 and a rating of 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 52 of 96 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. Yanti loses the most ELO on Dust 2 (−55 ELO, win rate 55%). Things go best on Mirage (+25 ELO, win rate 72%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.