Yanislav

Ukraine
On FACEIT since 2016 140 matches tracked 28 matches in 30 days
Last updated:

How does Yanislav play?

Rating 1.16 (from 99 matches) K/R 0.81 ADR 82.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 99 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.18+0.18 · Ø 1.00 better than 89%
Pistol kills per match 2.5
Knife kills 4 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 79%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 11x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 30%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +19 pp, ELO +507
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
22 matches · 36% win rate
On Saturdays +55 ELO, win rate 45%

Yanislav loses the most ELO from match 5 of the day: +26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 28%
0.85 better than 90%
85.0 better than 71%
1.24 better than 94%
59% of 208 duels better than 86%
48% of 23 situations better than 76%
Mirage37
59% better than 76%
0.88 better than 95%
88.3 better than 82%
1.35 better than 99%
66% of 105 duels better than 99%
62% of 13 situations better than 95%
Anubis19
42% better than 18%
0.62 better than 4%
70.7 better than 6%
0.92 better than 13%
48% of 67 duels better than 28%
20% of 5 situations better than 10%
Ancient11
27% -
0.77 -
78.0 -
1.05-
65% of 20 duels -
33% of 6 situations -
Inferno11
55% -
0.70 -
77.2 -
0.86-
43% of 35 duels -
50% of 2 situations -
Nuke9
67% -
0.92 -
92.7 -
1.13-
65% of 37 duels -
20% of 10 situations -
Cache6
50% -
0.65 -
69.6 -
0.95-
43% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yanislav plays

Across 139 matches Yanislav averages K/R 0.81 and ADR 82.9; the rating across the 99 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 52 of 99 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. Yanislav loses the most ELO from match 5 of the day (+26 ELO, win rate 36%). Things go best in match 2 of the day (+54 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Win rate +19 pp, ELO +507. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.8. Last 30 days: 28 matches, win rate 61%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.