Yanerep

Russia
81 matches tracked 10 matches in 30 days
Last updated:

How does Yanerep play?

Rating 0.98 K/R 0.71 ADR 80.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just above the average (0.94).

Headshot rate 40%−3 pp · Ø 43% better than 39%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96+0.02 · Ø 0.94 better than 63%
Pistol kills per match 1.9
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.6%).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 39%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 7x 4K, 3 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.23).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.7+3.1 · Ø 3.6 better than 94%
Enemies flashed per round 0.53+0.30 · Ø 0.23 better than 96%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.24, ADR −9.7, ELO −80

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.67 (at the start 0.82). Just below the average (0.69).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
35 matches · 34% win rate

Yanerep loses the most ELO from match 5 of the day: −24 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
39% better than 18%
0.75 better than 80%
84.9 better than 85%
1.03 better than 79%
55% of 107 duels better than 83%
41% of 29 situations better than 65%
Anubis14
43% -
0.75 -
85.8 -
1.04-
52% of 54 duels -
60% of 10 situations -
Ancient10
30% -
0.56 -
66.0 -
0.73-
38% of 29 duels -
20% of 10 situations -
Mirage10
70% -
0.81 -
89.4 -
1.15-
66% of 41 duels -
30% of 10 situations -
Nuke8
38% -
0.63 -
71.1 -
0.85-
38% of 24 duels -
50% of 2 situations -
Inferno5
40% -
0.50 -
62.9 -
0.74-
25% of 20 duels -
50% of 4 situations -
Cache3
0% -
0.71 -
82.7 -
1.07-
31% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yanerep plays

Across 81 matches Yanerep averages K/R 0.71, ADR 80.9 and a rating of 0.98. Biggest strength: Utility damage per round at 6.7, better than 94% of level 4 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 35 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. Yanerep loses the most ELO from match 5 of the day (−24 ELO, win rate 34%). Things go best on Dust 2 (+21 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.15, Rating −0.24, ADR −9.7, ELO −80. Last 30 days: 10 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.