Yamotooo

Cambodia
On FACEIT since 2021 265 matches tracked 61 matches in 30 days
Last updated:
Next update possible in 1h 12m

How does Yamotooo play?

Rating 1.02 K/R 0.72 ADR 78.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.4
Zeus kills1 in 265 matches
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 3 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −10.2, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −25 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 46%
0.69 better than 25%
74.7 better than 18%
0.98 better than 31%
52% of 251 duels better than 55%
33% of 54 situations better than 36%
Dust 273
59% better than 75%
0.74 better than 48%
80.2 better than 45%
1.06 better than 56%
52% of 224 duels better than 53%
38% of 61 situations right on the average
Anubis39
51% better than 45%
0.70 better than 28%
77.7 better than 30%
0.99 better than 33%
50% of 139 duels better than 41%
48% of 29 situations better than 69%
Ancient38
61% better than 80%
0.73 better than 42%
80.2 better than 41%
1.00 better than 38%
55% of 131 duels better than 68%
48% of 29 situations better than 74%
Nuke17
41% better than 12%
0.82 better than 73%
87.3 better than 72%
1.13 better than 69%
58% of 62 duels better than 76%
22% of 9 situations better than 12%
Inferno13
31% -
0.67 -
77.6 -
0.98-
29% of 48 duels -
33% of 3 situations -
Cache7
29% -
0.82 -
88.1 -
1.08-
38% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yamotooo plays

Across 265 matches Yamotooo averages K/R 0.72, ADR 78.9 and a rating of 1.02. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 94 of 265 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 237 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. Things go best on Mirage (+127 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: Headshots +6 pp, ELO +197. Got weaker: K/R −0.11, Rating −0.19, ADR −10.2, Win rate −10 pp. Last 30 days: 61 matches, win rate 57%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.