Yamada_fps

Brazil
On FACEIT since 2025 5 matches tracked
ELO ▲ 215
2,556
30-day peak: 2,556
Rank SA ▲ 577 places
#983
Brazil #659 in Brazil
30 days · prev. #1,560 · best #956
Last updated:

How does Yamada_fps play?

Rating 1.14 K/R 0.81 ADR 88.3 from 5 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 57% no comparison
AWP share of kills 2% no comparison
K/D 1.21 no comparison
Pistol kills per match 2.5

Impact

Damage and big rounds
2K rounds 8.3% no comparison
3K rounds 6.5% no comparison
MVPs per match 2.4 no comparison
4Ks and aces 1x 4K, 0 aces in 5 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 32% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 68% no comparison

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −24 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Anubis
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 56%
0.69 better than 23%
76.8 better than 27%
0.98 better than 28%
51% of 168 duels better than 45%
45% of 20 situations better than 70%
Dust 226
69% better than 95%
0.72 better than 36%
82.8 better than 57%
1.03 better than 43%
49% of 110 duels better than 34%
23% of 13 situations better than 14%
Ancient18
44% better than 23%
0.76 right on the average
87.2 better than 72%
1.04 better than 47%
47% of 98 duels better than 21%
46% of 13 situations better than 72%
Anubis16
81% better than 99%
0.87 better than 93%
94.4 better than 95%
1.24-
52% of 71 duels right on the average
38% of 8 situations better than 47%
Cache5
60% -
0.61 -
70.9 -
0.83-
29% of 17 duels -
33% of 3 situations -
Inferno4
50% -
0.91 -
102.9 -
1.12-
44% of 16 duels -
-
Nuke3
0% -
0.55 -
67.5 -
0.73-
71% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Yamada_fps plays

Across 5 matches Yamada_fps averages K/R 0.81, ADR 88.3 and a rating of 1.14. Averages 17.6 kills per match with 57% headshots. The strongest map is Anubis with a 81% win rate in 16 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 5 matches with detailed stats: 1 4Ks and 0 aces. Things go best on Mirage (+109 ELO, win rate 54%). Last 30 days: 5 matches, win rate 100%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.