Yak1v-
How does Yak1v- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average39% of opening duels won and so well below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 78.9 (at the start 83.8). Just below the average (80.8).
Share of headshot kills
Last 3 months: 50% (at the start 47%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 43% (at the start 48%). Well below the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yak1v- plays
Across 67 matches Yak1v- averages K/R 0.71 and ADR 80.4; the rating across the 46 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 46% win rate in 28 matches. In 10 of 46 matches the rating was 1.10 or higher (22%), in 28 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −4.9, Win rate −5 pp. Last 30 days: 44 matches, win rate 43%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.