YaboiElliot

United Kingdom
On FACEIT since 2014 91 matches tracked
Last updated:

How does YaboiElliot play?

Rating 0.96 K/R 0.69 ADR 77.5 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.4
Knife kills 2 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.9%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 16x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether YaboiElliot is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
24 matches · 63% win rate
Between 12:00 and 18:00 −115 ELO, win rate 40%

YaboiElliot loses the most ELO on Mirage: −28 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 14 wins in a row · Nuke

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 89%
0.71 right on the average
75.2 better than 33%
1.04 better than 71%
54% of 102 duels better than 74%
58% of 12 situations better than 91%
Dust 219
37% better than 9%
0.68 better than 31%
74.7 better than 25%
0.92 better than 22%
53% of 100 duels better than 68%
50% of 8 situations better than 81%
Inferno14
43% -
0.67 -
78.4 -
0.91-
48% of 71 duels -
13% of 8 situations -
Ancient13
23% -
0.63 -
74.9 -
0.85-
35% of 75 duels -
33% of 6 situations -
Anubis11
64% -
0.72 -
85.6 -
0.98-
44% of 45 duels -
50% of 4 situations -
Cache5
60% -
0.71 -
80.4 -
1.01-
55% of 31 duels -
100% of 2 situations -
Nuke4
75% -
0.78 -
80.1 -
1.05-
65% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YaboiElliot plays

Across 91 matches YaboiElliot averages K/R 0.69, ADR 77.5 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 28 of 91 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 1 ace. YaboiElliot loses the most ELO on Mirage (−28 ELO, win rate 63%). Things go best from match 5 of the day (−22 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −22 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.