YaY-ya-ilya

Russia
102 matches tracked 102 matches in 30 days
Last updated:

How does YaY-ya-ilya play?

Rating 1.03 K/R 0.74 ADR 80.4 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 2.9
Knife kills 3 in 102 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 19x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 40%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether YaY-ya-ilya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 45% win rate
On Sundays +24 ELO, win rate 45%

YaY-ya-ilya loses the most ELO on Anubis: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Inferno
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 25%
0.69 better than 22%
73.7 better than 13%
0.96 better than 20%
47% of 135 duels better than 21%
42% of 19 situations better than 59%
Anubis20
45% better than 24%
0.83 better than 85%
87.0 better than 77%
1.11 better than 70%
66% of 115 duels better than 98%
25% of 8 situations better than 18%
Mirage14
43% -
0.69 -
78.5 -
0.94-
53% of 85 duels -
57% of 7 situations -
Ancient12
75% -
0.84 -
90.1 -
1.20-
52% of 67 duels -
25% of 4 situations -
Inferno10
40% -
0.65 -
76.2 -
0.95-
54% of 48 duels -
40% of 5 situations -
Nuke9
56% -
0.77 -
79.1 -
1.06-
40% of 35 duels -
71% of 7 situations -
Cache6
100% -
0.81 -
84.6 -
1.15-
60% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YaY-ya-ilya plays

Across 102 matches YaY-ya-ilya averages K/R 0.74, ADR 80.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 44 of 102 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 2 aces. YaY-ya-ilya loses the most ELO on Anubis (−30 ELO, win rate 45%). Things go best from match 5 of the day (+170 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +170 ELO. Last 30 days: 102 matches, win rate 52%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.