YaPZor01

Mongolia
196 matches tracked 61 matches in 30 days
Last updated:

How does YaPZor01 play?

Rating 0.94 K/R 0.69 ADR 75.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.5
Knife kills 1 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 37%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 4%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 22x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 48%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +11 pp
= Stayed the same
Win rate at 50%, ELO at 1,314
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.7

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
58 matches · 48% win rate
In match 4 of the day −28 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −28 ELO, win rate 40%
On Sundays −25 ELO, win rate 41%

YaPZor01 loses the most ELO on Mirage: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 43%
0.71 right on the average
77.8 better than 47%
0.97 better than 45%
46% of 287 duels better than 30%
26% of 27 situations better than 19%
Dust 246
37% better than 12%
0.62 better than 11%
70.0 better than 10%
0.85 better than 9%
47% of 195 duels better than 35%
38% of 26 situations better than 56%
Ancient30
63% better than 85%
0.68 better than 35%
73.7 better than 24%
0.91 better than 31%
43% of 117 duels better than 18%
39% of 18 situations better than 54%
Inferno21
62% better than 83%
0.70 right on the average
78.1 better than 52%
0.99 better than 56%
42% of 103 duels better than 16%
38% of 8 situations better than 54%
Anubis19
32% better than 6%
0.70 better than 43%
78.0 better than 47%
0.94 better than 34%
45% of 82 duels better than 22%
24% of 17 situations better than 13%
Nuke12
67% -
0.71 -
73.1 -
1.01-
58% of 38 duels -
38% of 8 situations -
Cache10
60% -
0.76 -
81.2 -
1.07-
57% of 44 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YaPZor01 plays

Across 196 matches YaPZor01 averages K/R 0.69, ADR 75.3 and a rating of 0.94. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: 3K rounds at 2.4%, better than only 4% of level 6 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 50 of 196 matches the rating was 1.10 or higher (26%), in 94 it was below 0.90. In 135 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. YaPZor01 loses the most ELO on Mirage (−39 ELO, win rate 48%). Things go best in match 2 of the day (+16 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, −52 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −9.7. Unchanged in recent months: Win rate at 50%, ELO at 1,314. Last 30 days: 61 matches, win rate 41%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.