YaK_9
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.06 (at the start 1.16). Slightly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 80.1 (at the start 88.1). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 56% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 56% (at the start 49%). Well above the average (50%).
Best month: October 2026 with 2,450. Last 3 months: 2,355 (at the start 2,238).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YaK_9 loses the most ELO on Mirage: −91 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.32 · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How YaK_9 plays
Across 129 matches YaK_9 averages K/R 0.77, ADR 83.0 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. YaK_9 loses the most ELO on Mirage (−91 ELO, win rate 41%). Things go best in match 2 of the day (+30 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Win rate +7 pp, ELO +117. Got weaker: K/R −0.09, Rating −0.10, ADR −8.0, Headshots −2 pp. Last 30 days: 38 matches, win rate 50%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.