YYTA0TA0

China
86 matches tracked
ELO
2,557
Peak across recorded matches: 2,660
Rank OCE ▲ 1 place
#235
China #16 in China
30 days · prev. #236 · best #223
Last updated:

How does YYTA0TA0 play?

Rating 1.08 (from 28 matches) K/R 0.76 ADR 80.8 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 28 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.0 from the last 71

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 83%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.76, ADR at 82.4
▼ Got worse
Rating −0.15, Win rate −27 pp, ELO −343

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
22 matches · 32% win rate
On Dust 2 −19 ELO
20 matches · 65% win rate

YYTA0TA0 loses the most ELO on Mirage: −28 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 2%
0.68 better than 19%
75.7 better than 21%
0.90-
27% of 49 duels better than 1%
67% of 3 situations better than 98%
Dust 220
65% better than 89%
0.78 better than 64%
80.6 better than 45%
1.08-
59% of 37 duels better than 86%
0% of 2 situations better than 1%
Ancient14
57% -
0.83 -
85.3 -
1.34-
50% of 22 duels -
33% of 6 situations -
Anubis6
50% -
0.78 -
83.8 -
0.83-
53% of 17 duels -
0% of 1 situations -
Nuke5
60% -
0.77 -
78.0 -
1.81-
67% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YYTA0TA0 plays

Across 86 matches YYTA0TA0 averages K/R 0.76 and ADR 80.8; the rating across the 28 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 12 of 28 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 2 aces. YYTA0TA0 loses the most ELO on Mirage (−28 ELO, win rate 32%). Improved over the last three months: Headshots +9 pp. Got weaker: Rating −0.15, Win rate −27 pp, ELO −343. Unchanged in recent months: K/R at 0.76, ADR at 82.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.