YVYA

Russia
90 matches tracked
Last updated:

How does YVYA play?

Rating 0.91 (from 40 matches) K/R 0.63 ADR 69.8 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 40% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

MVPs per match 1.7−0.7 · Ø 2.4 better than 2%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether YVYA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 90 before.

Kills per round (K/R)

0.63
JunJulAugSepOct

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 30%

YVYA loses the most ELO on Mirage: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.42 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 17%
0.60 better than 2%
67.3 better than 2%
0.91-
53% of 51 duels better than 57%
43% of 14 situations better than 63%
Dust 221
62% better than 82%
0.65 better than 10%
68.9 better than 3%
1.04-
38% of 13 duels better than 2%
-
Anubis15
40% better than 14%
0.60 better than 3%
70.6 better than 5%
0.83-
57% of 23 duels better than 76%
0% of 4 situations better than 1%
Ancient13
69% -
0.62 -
66.8 -
0.97-
63% of 19 duels -
36% of 11 situations -
Nuke11
55% -
0.71 -
80.8 -
0.57-
100% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YVYA plays

Across 90 matches YVYA averages K/R 0.63 and ADR 69.8; the rating across the 40 rated matches is 0.91. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.8, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 60% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 8 of 40 matches the rating was 1.10 or higher (20%), in 16 it was below 0.90. YVYA loses the most ELO on Mirage (−30 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 62%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.