YURASICK

Armenia
On FACEIT since 2017 114 matches tracked 31 matches in 30 days
ELO ▲ 269
3,244
30-day peak: 3,244
Rank EU ▲ 1,916 places
#2,979
Armenia #10 in Armenia
30 days · prev. #4,895 · best #2,809
Last updated:

How does YURASICK play?

Rating 1.10 K/R 0.79 ADR 91.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 4.1
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 25x 4K, 3 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (3.8).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 8.9+5.1 · Ø 3.8 better than 99%
Enemies flashed per round 0.64+0.32 · Ø 0.32 better than 98%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether YURASICK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
32 matches · 38% win rate
On Mondays +30 ELO, win rate 43%

YURASICK loses the most ELO on Mirage: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 58%
0.78 better than 58%
93.4 better than 91%
1.10 better than 57%
56% of 181 duels better than 68%
33% of 27 situations better than 34%
Mirage32
38% better than 3%
0.73 better than 34%
83.8 better than 57%
1.02 better than 33%
43% of 126 duels better than 7%
24% of 21 situations better than 11%
Nuke16
75% better than 94%
0.90 better than 91%
102.0 better than 99%
1.26 better than 89%
66% of 83 duels better than 96%
50% of 6 situations better than 74%
Ancient13
77% -
0.85 -
95.9 -
1.21-
60% of 53 duels -
33% of 9 situations -
Anubis4
25% -
0.69 -
87.7 -
0.91-
37% of 19 duels -
100% of 2 situations -
Cache4
25% -
0.76 -
77.4 -
1.01-
54% of 13 duels -
100% of 3 situations -
Inferno3
67% -
0.69 -
104.0 -
0.97-
69% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YURASICK plays

Across 114 matches YURASICK averages K/R 0.79, ADR 91.6 and a rating of 1.10. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 51 of 114 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 104 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. YURASICK loses the most ELO on Mirage (−60 ELO, win rate 38%). Things go best on Dust 2 (+91 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +60 ELO. Last 30 days: 31 matches, win rate 65%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.