YOK4LAMENE

Russia
On FACEIT since 2024 284 matches tracked 90 matches in 30 days
Last updated:

How does YOK4LAMENE play?

Rating 1.00 (from 260 matches) K/R 0.73 ADR 82.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 11%0 pp level
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.1
Knife kills 4 in 284 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 62x 4K, 12 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +511
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −9.6, Headshots −7 pp, Win rate −12 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.79).

Patterns

From the last 284 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
45 matches · 40% wins
On Dust 2 −77 ELO
106 matches · 51% wins
Between 6:00 and 12:00 −73 ELO, win rate 41%
On Mondays ±0 ELO, win rate 27%

YOK4LAMENE loses the most ELO in match 2 of the day: −80 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
51% better than 45%
0.74 level
83.7 better than 64%
1.01 better than 40%
45% of 550 duels better than 17%
33% of 40 situations better than 36%
Mirage87
51% better than 46%
0.75 better than 53%
83.5 better than 64%
1.02 better than 44%
48% of 384 duels better than 29%
39% of 44 situations better than 52%
Anubis38
45% better than 25%
0.74 level
81.6 better than 54%
1.02 better than 42%
55% of 224 duels better than 67%
50% of 22 situations better than 79%
Ancient16
31% better than 4%
0.60 better than 2%
69.7 better than 4%
0.81 better than 1%
35% of 82 duels better than 1%
30% of 10 situations better than 29%
Inferno12
33% -
0.76 -
80.8 -
1.02-
44% of 77 duels -
67% of 9 situations -
Nuke11
36% -
0.74 -
82.2 -
1.15-
40% of 43 duels -
45% of 11 situations -
Cache10
30% -
0.62 -
70.5 -
0.83-
55% of 42 duels -
25% of 4 situations -
Vertigo3
67% -
0.79 -
90.9 -
1.08-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How YOK4LAMENE plays

Across 284 matches YOK4LAMENE averages K/R 0.73 and ADR 82.1; the rating across the 260 rated matches is 1.00. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 16.4 kills per match, 49% of them headshots. The strongest map is Mirage with a 51% win rate in 87 matches. In 82 of 260 matches the rating was 1.10 or higher (32%), in 105 it was below 0.90. In 260 matches with detailed stats: 62 4Ks and 12 aces. Best month by rating: August 2026 at 1.01. YOK4LAMENE loses the most ELO in match 2 of the day (−80 ELO, win rate 40%). Things go best on Mirage (+103 ELO, win rate 51%). Improved over the last three months: ELO +511. Got weaker: K/R −0.06, ADR −9.6, Headshots −7 pp, Win rate −12 pp. Last 30 days: 90 matches, win rate 49%, ELO balance +7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.