YHDP

Syria
On FACEIT since 2020 138 matches tracked 115 matches in 30 days
Last updated:

How does YHDP play?

Rating 1.04 K/R 0.75 ADR 81.4 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 32x 4K, 6 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether YHDP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 +24 ELO, win rate 46%
On Wednesdays +43 ELO, win rate 46%

YHDP loses the most ELO on Dust 2: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 60%
0.77 better than 60%
82.6 better than 57%
1.05 right on the average
50% of 351 duels better than 39%
40% of 35 situations better than 53%
Dust 233
45% better than 24%
0.69 better than 23%
79.1 better than 38%
0.95 better than 18%
48% of 155 duels better than 29%
24% of 17 situations better than 14%
Anubis17
71% better than 95%
0.71 better than 30%
78.4 better than 33%
0.99 better than 30%
37% of 81 duels better than 1%
53% of 15 situations better than 83%
Ancient14
50% -
0.81 -
83.1 -
1.16-
41% of 63 duels -
42% of 12 situations -
Nuke8
75% -
0.82 -
84.3 -
1.22-
51% of 47 duels -
71% of 7 situations -
Cache4
25% -
0.71 -
81.9 -
1.01-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YHDP plays

Across 138 matches YHDP averages K/R 0.75, ADR 81.4 and a rating of 1.04. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 56 of 138 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 138 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. YHDP loses the most ELO on Dust 2 (−24 ELO, win rate 45%). Things go best on Mirage (+43 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +98 ELO. Last 30 days: 115 matches, win rate 55%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.