YES_BABYY
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (49%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.00 K/D and so just above the average (0.97).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (3.7%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.08 (at the start 0.91). Well above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 87.4. Last 3 months: 84.2 (at the start 76.5). Clearly above the average (77.8).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 42% (at the start 41%). Slightly below the average (44%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 45%). Just above the average (51%).
Best month: September 2026 with 1,507. Last 3 months: 1,118 (at the start 1,186).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YES_BABYY loses the most ELO on Dust 2: −29 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Highest rating in a match: 2.23 · Mirage
- Longest win streak: 10 wins in a row · Dust 2
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How YES_BABYY plays
Across 164 matches YES_BABYY averages K/R 0.75, ADR 81.5 and a rating of 1.02. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 5 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 57 of 164 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. YES_BABYY loses the most ELO on Dust 2 (−29 ELO, win rate 48%). Things go best on Mirage (+35 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, +5 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +7.7, Win rate +7 pp. Got weaker: ELO −68. Unchanged in recent months: Headshots at 42%. Last 30 days: 1 matches, win rate 0%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.