YEET_2
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly above the average (48%).
Clutch
Average22% of 1v2s won and so just above the average (21%).
Weapons and aim
Average0.99 K/D and so slightly above the average (0.94).
Impact
AverageExactly 2 kills in 13.9% of rounds and so clearly above the average (12.4%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (3.6).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: October 2026 with 0.81.
Rating, 1.00 is an average match
Best month: October 2026 with 1.12.
Damage per round (ADR)
Best month: October 2026 with 85.3.
Share of headshot kills
Best month: September 2026 with 45%.
Matches won (win rate)
Best month: September 2026 with 49%.
Best month: October 2026 with 1,402.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YEET_2 loses the most ELO on Dust 2: −25 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Highest rating in a match: 2.28 · Mirage
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How YEET_2 plays
Across 142 matches YEET_2 averages K/R 0.74, ADR 79.8 and a rating of 1.01. Biggest strength: Rating at 1.01, better than 78% of level 4 players. Most room to improve: Utility damage per round at 2.0, better than only 11% of level 4 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 55 it was below 0.90. In 142 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. YEET_2 loses the most ELO on Dust 2 (−25 ELO, win rate 33%). Things go best on Mirage (+88 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, +66 ELO. Last 30 days: 48 matches, win rate 42%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.