YARIK_GLOKOV

Belarus
On FACEIT since 2023 71 matches tracked
Last updated:

How does YARIK_GLOKOV play?

Rating 1.06 K/R 0.73 ADR 78.6 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 2x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 85%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +77
= Stayed the same
Headshots at 38%, Win rate at 53%
▼ Got worse
K/R −0.16, Rating −0.22, ADR −10.9

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.66 (at the start 0.82). Clearly below the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 46% win rate

YARIK_GLOKOV loses the most ELO on Dust 2: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.81 · Inferno
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 28%
0.65 better than 10%
73.5 better than 13%
0.94 better than 16%
48% of 64 duels better than 30%
32% of 19 situations better than 36%
Mirage18
56% better than 67%
0.70 better than 30%
75.1 better than 21%
1.02 better than 44%
57% of 53 duels better than 80%
33% of 9 situations better than 34%
Ancient8
50% -
0.88 -
85.0 -
1.25-
60% of 15 duels -
43% of 7 situations -
Anubis8
50% -
0.74 -
76.9 -
1.03-
53% of 17 duels -
100% of 2 situations -
Inferno7
86% -
0.91 -
99.1 -
1.28-
64% of 25 duels -
0% of 2 situations -
Nuke5
60% -
0.81 -
81.3 -
1.16-
53% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YARIK_GLOKOV plays

Across 71 matches YARIK_GLOKOV averages K/R 0.73, ADR 78.6 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 28 of 71 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. YARIK_GLOKOV loses the most ELO on Dust 2 (−25 ELO, win rate 46%). Improved over the last three months: ELO +77. Got weaker: K/R −0.16, Rating −0.22, ADR −10.9. Unchanged in recent months: Headshots at 38%, Win rate at 53%. Last 30 days: 9 matches, win rate 78%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.