YARI-4

Palau
On FACEIT since 2021 128 matches tracked 50 matches in 30 days
Last updated:

How does YARI-4 play?

Rating 0.94 K/R 0.66 ADR 75.4 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.0
Knife kills 5 in 128 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 7x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 75.0, Win rate at 52%
▼ Got worse
Headshots −5 pp, ELO −76

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
27 matches · 44% win rate
On Saturdays +60 ELO, win rate 41%

YARI-4 loses the most ELO in match 2 of the day: +30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 30%
0.67 better than 14%
77.3 better than 28%
0.96 better than 20%
45% of 121 duels better than 14%
41% of 17 situations better than 59%
Ancient29
48% better than 35%
0.61 better than 2%
66.7 better than 1%
0.85 better than 3%
40% of 108 duels better than 4%
20% of 15 situations better than 12%
Nuke22
73% better than 94%
0.73 better than 36%
84.6 better than 60%
1.05 better than 48%
53% of 83 duels right on the average
45% of 11 situations better than 60%
Anubis18
61% better than 75%
0.67 better than 13%
77.5 better than 25%
0.96 better than 19%
40% of 72 duels better than 3%
27% of 15 situations better than 23%
Dust 216
38% better than 9%
0.67 better than 15%
75.9 better than 21%
0.94 better than 15%
55% of 62 duels better than 68%
42% of 12 situations better than 58%
Cache6
17% -
0.44 -
56.6 -
0.64-
28% of 25 duels -
33% of 6 situations -
Inferno4
50% -
0.73 -
80.6 -
0.98-
23% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YARI-4 plays

Across 128 matches YARI-4 averages K/R 0.66, ADR 75.4 and a rating of 0.94. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 37 of 128 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 89 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. YARI-4 loses the most ELO in match 2 of the day (+30 ELO, win rate 44%). Things go best on Mirage (+60 ELO, win rate 48%). Match no. 3 of the day goes best: 65% win rate. Got weaker: Headshots −5 pp, ELO −76. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 75.0, Win rate at 52%. Last 30 days: 50 matches, win rate 58%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.