YAKUTIA

St. Helena
On FACEIT since 2025 251 matches tracked 58 matches in 30 days
ELO ▲ 71
2,581
30-day peak: 2,581
Rank EU
#39,731
St. Helena #45 in St. Helena
Last updated:

How does YAKUTIA play?

Rating 1.04 (from 246 matches) K/R 0.75 ADR 79.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.3
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 8%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +581
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.2, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
68 matches · 44% win rate
On Mirage −71 ELO
87 matches · 51% win rate
Between 0:00 and 6:00 −30 ELO, win rate 41%
On Mondays +2 ELO, win rate 42%

YAKUTIA loses the most ELO in match 1 of the day: −112 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 43%
0.73 better than 39%
77.7 better than 30%
1.02 better than 40%
50% of 357 duels better than 38%
37% of 49 situations better than 45%
Dust 261
52% right on the average
0.75 better than 53%
79.4 better than 39%
1.05 right on the average
51% of 271 duels better than 45%
42% of 33 situations better than 58%
Anubis39
51% better than 42%
0.76 better than 53%
79.8 better than 38%
1.06 better than 52%
52% of 161 duels right on the average
48% of 23 situations better than 71%
Ancient35
60% better than 74%
0.80 better than 72%
83.9 better than 58%
1.08 better than 62%
55% of 176 duels better than 68%
38% of 13 situations right on the average
Nuke16
50% better than 32%
0.68 better than 15%
73.3 better than 14%
0.94 better than 14%
50% of 56 duels better than 34%
50% of 2 situations better than 72%
Cache6
33% -
0.66 -
76.1 -
0.90-
33% of 33 duels -
33% of 3 situations -
Inferno5
40% -
0.74 -
82.0 -
1.02-
47% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How YAKUTIA plays

Across 251 matches YAKUTIA averages K/R 0.75 and ADR 79.2; the rating across the 246 rated matches is 1.04. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 98 of 246 matches the rating was 1.10 or higher (40%), in 99 it was below 0.90. In 172 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. YAKUTIA loses the most ELO in match 1 of the day (−112 ELO, win rate 44%). Things go best in match 2 of the day (+30 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: ELO +581. Got weaker: K/R −0.07, Rating −0.10, ADR −8.2, Headshots −5 pp, Win rate −3 pp. Last 30 days: 58 matches, win rate 41%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.