YA9Exv2l1x
Name history of YA9Exv2l1x
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does YA9Exv2l1x play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average53% headshots and so slightly above the average (51%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 1.03 (at the start 1.04). Just below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 77.9 (at the start 75.7). Slightly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 50%). Clearly above the average (50%).
Best month: September 2026 with 2,893. Last 3 months: 2,543 (at the start 2,313).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 298 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YA9Exv2l1x loses the most ELO on Ancient: −150 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 35 · Inferno
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 298 matchesCompared with players on the same level who have at least 15 matches on the map.
How YA9Exv2l1x plays
Across 298 matches YA9Exv2l1x averages K/R 0.73, ADR 77.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 88 matches. In 122 of 298 matches the rating was 1.10 or higher (41%), in 110 it was below 0.90. In 228 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. YA9Exv2l1x loses the most ELO on Ancient (−150 ELO, win rate 45%). Things go best on Mirage (+202 ELO, win rate 44%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: Win rate +3 pp, ELO +230. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.9, Headshots at 53%. Last 30 days: 123 matches, win rate 50%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.