YA-DANYA

Russia
On FACEIT since 2020 372 matches tracked 136 matches in 30 days
ELO ▲ 117
3,246
30-day peak: 3,332
Rank EU ▲ 1,009 places
#3,097
Russia #872 in Russia
30 days · prev. #4,106 · best #2,507
Last updated:

How does YA-DANYA play?

Rating 1.04 K/R 0.74 ADR 80.8 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 372 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.6
Knife kills 3 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 64x 4K, 3 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.7, Win rate +3 pp, ELO +499
= Stayed the same
K/R at 0.74, Rating at 1.04, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −147 ELO
65 matches · 42% win rate
On Ancient −125 ELO
50 matches · 48% win rate
Between 18:00 and 24:00 +38 ELO, win rate 45%
On Saturdays −58 ELO, win rate 42%

YA-DANYA loses the most ELO in match 3 of the day: −147 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% better than 37%
0.76 right on the average
82.4 right on the average
1.06 better than 47%
49% of 542 duels better than 28%
33% of 85 situations better than 32%
Dust 297
51% better than 35%
0.70 better than 23%
77.7 better than 27%
0.99 better than 22%
44% of 399 duels better than 11%
29% of 62 situations better than 22%
Ancient50
48% better than 26%
0.76 right on the average
82.4 right on the average
1.06 right on the average
54% of 286 duels better than 59%
36% of 28 situations better than 43%
Anubis50
64% better than 78%
0.76 better than 53%
85.0 better than 68%
1.07 better than 52%
50% of 209 duels better than 35%
39% of 23 situations better than 51%
Nuke16
25% better than 1%
0.73 better than 31%
73.9 better than 12%
0.99 better than 20%
44% of 61 duels better than 9%
41% of 17 situations better than 53%
Cache13
62% -
0.73 -
74.7 -
1.06-
51% of 53 duels -
20% of 5 situations -
Inferno12
42% -
0.68 -
77.5 -
0.97-
40% of 57 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YA-DANYA plays

Across 372 matches YA-DANYA averages K/R 0.74, ADR 80.8 and a rating of 1.04. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Anubis with a 64% win rate in 50 matches. In 136 of 372 matches the rating was 1.10 or higher (37%), in 136 it was below 0.90. In 330 matches with detailed stats: 64 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. YA-DANYA loses the most ELO in match 3 of the day (−147 ELO, win rate 42%). Things go best on Anubis (+96 ELO, win rate 64%). Match no. 2 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: ADR +4.7, Win rate +3 pp, ELO +499. Unchanged in recent months: K/R at 0.74, Rating at 1.04, Headshots at 57%. Last 30 days: 136 matches, win rate 51%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.