Y2KING-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: July 2026 with 0.78.
Rating, 1.00 is an average match
Best month: July 2026 with 1.12.
Damage per round (ADR)
Best month: July 2026 with 81.0.
Share of headshot kills
Best month: August 2026 with 56%.
Matches won (win rate)
Best month: August 2026 with 78%.
Best month: October 2026 with 2,605.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Y2KING- loses the most ELO on Ancient: −145 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Nuke
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.88 · Cache
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How Y2KING- plays
Across 190 matches Y2KING- averages K/R 0.67, ADR 72.5 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 64% win rate in 53 matches. In 56 of 190 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. Y2KING- loses the most ELO on Ancient (−145 ELO, win rate 47%). Things go best in match 4 of the day (+52 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Last 30 days: 85 matches, win rate 45%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.