Y0ungtea

Russia
100 matches tracked 23 matches in 30 days
Last updated:

How does Y0ungtea play?

Rating 1.01 (from 79 matches) K/R 0.71 ADR 74.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 1
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 1 average. Far more AWP kills than the level 1 average. More first kills per match than the level 1 average.
Multi-killsAWPerEntry
better than most on level 1 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%+1 pp better than 65%
Opening duels won 47%+4 pp better than 76%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+13 pp better than 90%
Clutch 1v2 won 23%+3 pp better than 80%
Clutch kills per match 1.4−0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%+2 pp better than 70%
AWP share of kills 20%+9 pp better than 86%
K/D 0.91+0.08 better than 84%
Pistol kills per match 1.8
Knife kills 15 in 100 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.0%+2.2 pp better than 93%
Rounds with 3K 4.6%+1.6 pp better than 97%
MVPs per match 2.0+0.3 better than 86%
4Ks and aces 19x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−8 pp better than 18%
Utility damage per round 1.0−2.2 better than 10%
Enemies flashed per round 0.25+0.04 better than 65%
Rounds with a death 78%+3 pp better than 29%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −19 ELO, win rate 31%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.32 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
34% better than 14%
0.83 better than 99%
83.1 better than 96%
1.12 better than 99%
56% of 122 duels better than 95%
22% of 18 situations better than 20%
Dust 229
52% better than 69%
0.66 better than 75%
70.3 better than 57%
0.97 better than 89%
44% of 131 duels better than 54%
72% of 18 situations better than 98%
Anubis15
33% better than 13%
0.68 better than 68%
71.3 better than 43%
1.02-
39% of 66 duels better than 20%
25% of 4 situations better than 20%
Nuke12
33% -
0.67 -
69.5 -
0.99-
47% of 38 duels -
33% of 3 situations -
Ancient9
33% -
0.60 -
65.4 -
0.79-
51% of 41 duels -
67% of 3 situations -
Inferno3
0% -
0.64 -
72.0 -
0.78-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Y0ungtea plays

Across 100 matches Y0ungtea averages K/R 0.71 and ADR 74.1; the rating across the 79 rated matches is 1.01. Biggest strength: Rounds with 3K at 4.6%. That is better than 97% of players on level 1. Most room to improve: Utility damage per round at 1.0. That is better than only 10% of players on level 1. On average 15.0 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 32 of 79 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. Things go best on Dust 2 (+25 ELO, win rate 52%). Last 30 days: 23 matches, win rate 48%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.