Xyology-

Turkey
On FACEIT since 2015 136 matches tracked 135 matches in 30 days
ELO ▲ 522
2,091
30-day peak: 2,194
Rank EU
#186,306
Turkey #5,238 in Turkey
Last updated:

How does Xyology- play?

Rating 1.04 K/R 0.77 ADR 82.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
25 matches · 40% win rate
On Dust 2 −3 ELO
29 matches · 62% win rate
Between 0:00 and 6:00 +90 ELO, win rate 44%

Xyology- loses the most ELO on Mirage: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 84%
0.76 better than 60%
81.9 better than 55%
1.04 better than 53%
55% of 110 duels better than 71%
60% of 10 situations better than 94%
Mirage25
40% better than 13%
0.87 better than 93%
92.0 better than 92%
1.17 better than 88%
66% of 74 duels better than 99%
10% of 10 situations better than 2%
Ancient23
52% right on the average
0.78 better than 68%
80.7 better than 45%
1.02 better than 46%
55% of 77 duels better than 70%
14% of 14 situations better than 6%
Inferno19
58% better than 65%
0.80 better than 78%
83.4 better than 62%
1.12 better than 76%
51% of 59 duels better than 45%
27% of 11 situations better than 25%
Anubis16
31% better than 4%
0.69 better than 26%
76.1 better than 23%
0.94 better than 19%
46% of 68 duels better than 20%
50% of 6 situations better than 80%
Cache14
64% -
0.79 -
83.2 -
1.07-
72% of 46 duels -
31% of 13 situations -
Nuke10
30% -
0.61 -
69.3 -
0.78-
34% of 35 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xyology- plays

Across 136 matches Xyology- averages K/R 0.77, ADR 82.3 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 49 of 136 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 4 aces. Xyology- loses the most ELO on Mirage (−56 ELO, win rate 40%). Things go best from match 5 of the day (+93 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +93 ELO. Last 30 days: 135 matches, win rate 50%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.