XyNoze22

France
On FACEIT since 2019 130 matches tracked 45 matches in 30 days
Last updated:

How does XyNoze22 play?

Rating 0.99 K/R 0.71 ADR 77.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 3.3
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 9x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.6
= Stayed the same
K/R at 0.72, Rating at 1.00, Headshots at 49%, ELO at 1,884
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −102 ELO
27 matches · 33% win rate
On Dust 2 −80 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −105 ELO, win rate 43%

XyNoze22 loses the most ELO in match 2 of the day: −102 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 63%
0.71 better than 41%
77.5 better than 39%
0.98 better than 39%
43% of 113 duels better than 13%
50% of 22 situations better than 80%
Dust 222
41% better than 21%
0.71 better than 43%
77.5 better than 37%
1.00 better than 48%
47% of 78 duels better than 31%
13% of 8 situations better than 4%
Ancient21
57% better than 70%
0.74 better than 54%
79.1 better than 42%
1.00 better than 45%
43% of 94 duels better than 11%
38% of 13 situations right on the average
Anubis18
28% better than 2%
0.68 better than 25%
76.6 better than 29%
0.90 better than 12%
50% of 72 duels better than 44%
38% of 8 situations right on the average
Inferno14
50% -
0.70 -
76.4 -
0.98-
40% of 62 duels -
33% of 3 situations -
Cache10
60% -
0.68 -
74.6 -
0.95-
41% of 44 duels -
33% of 6 situations -
Nuke9
67% -
0.79 -
77.9 -
1.15-
63% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XyNoze22 plays

Across 130 matches XyNoze22 averages K/R 0.71, ADR 77.2 and a rating of 0.99. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 23% of level 9 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 45 of 130 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. XyNoze22 loses the most ELO in match 2 of the day (−102 ELO, win rate 33%). Things go best from match 5 of the day (−43 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −43 ELO. Improved over the last three months: ADR +4.6. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, Headshots at 49%, ELO at 1,884. Last 30 days: 45 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.