XyL1GaNo4Kaa

Brazil
On FACEIT since 2022 124 matches tracked 26 matches in 30 days
Last updated:

How does XyL1GaNo4Kaa play?

Rating 1.00 (from 106 matches) K/R 0.70 ADR 77.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.2
Knife kills 3 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 11x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 76.5
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
42 matches · 33% win rate
On Anubis −30 ELO
26 matches · 65% win rate
Between 12:00 and 18:00 −85 ELO, win rate 41%

XyL1GaNo4Kaa loses the most ELO in match 1 of the day: −55 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 9%
0.68 better than 18%
76.5 better than 25%
0.95 better than 18%
53% of 160 duels better than 57%
34% of 35 situations better than 39%
Anubis26
65% better than 83%
0.68 better than 17%
74.3 better than 14%
1.04 better than 44%
51% of 70 duels better than 44%
44% of 18 situations better than 65%
Ancient20
35% better than 5%
0.71 better than 29%
81.2 better than 45%
0.98 better than 28%
43% of 79 duels better than 10%
67% of 9 situations better than 96%
Nuke18
50% better than 32%
0.69 better than 20%
76.1 better than 21%
1.01-
60% of 45 duels better than 86%
50% of 6 situations better than 72%
Dust 215
33% better than 4%
0.77 better than 61%
84.6 better than 65%
1.10-
45% of 53 duels better than 16%
31% of 16 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How XyL1GaNo4Kaa plays

Across 124 matches XyL1GaNo4Kaa averages K/R 0.70 and ADR 77.6; the rating across the 106 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 85 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. XyL1GaNo4Kaa loses the most ELO in match 1 of the day (−55 ELO, win rate 33%). Things go best in match 3 of the day (±0 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.05, Win rate −10 pp. Unchanged in recent months: ADR at 76.5. Last 30 days: 26 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.