XxuanX

United Kingdom
On FACEIT since 2023 384 matches tracked 20 matches in 30 days
ELO ▲ 71
2,575
30-day peak: 2,575
Rank OCE ▲ 39 places
#223
United Kingdom #5 in United Kingdom
30 days · prev. #262 · best #215
Last updated:

How does XxuanX play?

Rating 1.09 K/R 0.79 ADR 87.7 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 384 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 83x 4K, 8 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +210
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 87.5
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −200 ELO
27 matches · 37% win rate
On Ancient −162 ELO
54 matches · 37% win rate
Between 18:00 and 24:00 +13 ELO, win rate 45%
On Mondays −226 ELO, win rate 36%

XxuanX loses the most ELO on Inferno: −200 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.80 · Vertigo
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
54% better than 56%
0.82 better than 80%
90.5 better than 86%
1.14 better than 78%
49% of 772 duels better than 33%
42% of 60 situations better than 60%
Dust 291
52% better than 46%
0.79 better than 69%
88.1 better than 79%
1.10 better than 66%
52% of 463 duels right on the average
49% of 43 situations better than 78%
Ancient54
37% better than 7%
0.72 better than 33%
80.6 better than 39%
0.98 better than 28%
47% of 285 duels better than 21%
36% of 25 situations better than 45%
Anubis35
49% better than 36%
0.79 better than 70%
87.5 better than 80%
1.07 better than 57%
56% of 177 duels better than 71%
33% of 18 situations better than 35%
Cache30
57% -
0.75 -
85.3 -
1.01-
52% of 147 duels -
58% of 12 situations -
Inferno27
37% better than 6%
0.76 better than 49%
89.4 better than 68%
1.02 better than 27%
48% of 157 duels better than 14%
55% of 11 situations better than 83%
Nuke10
50% -
0.83 -
87.0 -
1.12-
57% of 63 duels -
0% of 1 situations -
Vertigo9
78% -
0.90 -
93.8 -
1.31-
51% of 41 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XxuanX plays

Across 384 matches XxuanX averages K/R 0.79, ADR 87.7 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 87.7, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 176 of 384 matches the rating was 1.10 or higher (46%), in 120 it was below 0.90. In 329 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: June 2026 at 1.27. XxuanX loses the most ELO on Inferno (−200 ELO, win rate 37%). Things go best on Cache (+123 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −57 ELO. Improved over the last three months: Win rate +8 pp, ELO +210. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 87.5. Last 30 days: 20 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.